Tuning the Lighting in Level 3


Problem:

Throughout the many iterations of level 3 lighting has been something that I have consistently struggled with and tweaked. As we approached the end of our polish phase of development, I knew this would be something I needed to address. Specifically, there were many areas in level 3 that were too dark and this lead to it being hard to know where to go. This also lead to an issue with balancing making the level able to be navigated while still keeping the mood and atmosphere similar.

 Solution:

To solve this issue, Initially my thought was just add more lights. However, this is not necessarily the approach one should take. Instead I opted to add rectangular lights in each main room  for some general lighting and add in smaller point/spot lights in areas that needed some specific tweaking. I also talked in my last blog which can be found below, about creating a flashlight to help with darker areas in the level. The flashlight allowed a more natural solution then just slamming in lighting that made no sense into areas of the level. After a few hours of tweaking lighting through various iterations, I believe I have reached a stage of the lighting that I am satisfied with. However, I still plan to make smaller tweaks here and there in the level.


Previous blog about making a flashlight:

https://thesenate2002.itch.io/shutdown/devlog/516184/creating-a-flashlight-for-z...

Lighting in level3:


 





- Christian Ortiz, VECCA Dev

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