Level Music
Author - Cameron Euston
The Problem:
These last few weeks my team and I have been just trying to polish up the game. This week I have mostly been adding in new sound and audio. I was working on the level music that would change for different sections of the level. I thought that this would be easy at first because I would just swap the music when a certain section is reached. However, restarting from a checkpoint threw a wrench in that plan.
The Solution:
The solution I reached is definitely not the best one out there but it works just to get the game out on time. The solution I settled on was to swap the music whenever a specific puzzle in the level was completed. This worked if you never restarted the level. I then looked at the specific save data associated with those puzzles and did a check at begin play to see if it was completed. I would then play music based off of which puzzles had been completed. Overall, I definitely could improve the system to be more modular but we are at the end of development on the game so we won't be adding any more features anyways.
Shutdown
Status | Released |
Authors | TheSenate2002, ekicks0, Vrixic, CameronEuston, Boomishhe, mditcharo |
Genre | Puzzle, Adventure |
Tags | First-Person, Singleplayer |
Languages | English |
More posts
- The FinallyApr 27, 2023
- Post Mortem VideoApr 27, 2023
- Fixing issue with Hud not being validApr 27, 2023
- Finalization of GameplayApr 27, 2023
- Circuit Puzzle ChangesApr 27, 2023
- Touching Up SoundsApr 22, 2023
- Getting people to play the gameApr 21, 2023
- Tuning the Lighting in Level 3Apr 21, 2023
- Static Mesh Mass ScaleApr 21, 2023
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