The Finally


As the last month of the game, there wasn't much left to do such things as music, sounds, effects, etc... And most of the time was spent focusing on playtesting the game and making sure that everything worked as it was supposed to do. And this is finally what we have all been waiting for. It will be interesting to see how the game progressed over the last couple of months. Despite having limited assets for graphics and an initial creative team I feel like our team has succeeded in making this game fun, somewhat scary, and interesting to play.  Hopefully, as time goes on we will receive more and more feedback on what people think because this game wasn't made to make money or anything for that matter main factor was to create the game that would leave some kind of impact on the game industry and show how much in so little time can be done with the right team and communication. Also, it's exciting to see what people think and this would make us better in the future.



Author: Aleksei Ratnikov

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