Getting people to play the game


Problem: for our completion of the game I've chosen a path to find out if the level design was understandable and if all of the puzzles felt fun and progressively hard. The main problem was to get some playtesters that haven't seen the game or ever played it but are somewhat knowledgeable on how to use standard stuff such as a keyboard and mouse, which was quite difficult.


Solution: to find everyone I knew and have great connections to ask them if they can spend some of their time to playtest the game that we as team VECCA have created. The hardest part of it all was to deliver the game to them and it was quite fun since most of them were scattered around where I live and it was a journey for me. As well as the feedback differentiates and its fun to see how all of the people take different approaches to playing the game and what they choose to do and that shows how different people think.


Special thanks to: Sergey Onoprichuk, Mikhail Kholodtsov, Mikhail Ratnikov, Evgenia Bobkova, Iuliia Ratnikova, Elizaveta, Daria, Lubov, Konstantin, Rostislav, and Aleksandr.

Author: Aleksei Ratnikov

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