Craig Swipe Attack


Author - Cameron Euston


The Issue:

While I was implementing Craig's animations, I needed to implement the swipe attack animation. The swipe animation was pretty easy to implement overall. However, the hand IK for the would always stretch toward the world origin. This was very confusing because the IK target position was being set to the position of another actor.


The Solution:

Initially I thought that the issue was that the hand IK target in the animation blueprint was in relative space rather than world space. When I went to check the IK it was still in world space. I then went to see what the target actors location was and found out that it had no transform on it. This confused me because I thought that all actors needed to have a transform. However, the base Actor class does not use a transform. This lead to me making a blueprint for an empty actor that was used as the IK target. This fixed the issue and made the knife go where intended.

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