Mantle Animation
One of the things that I postponed for a long time was mantle animation. We finally got someone to create a mantle animation for us! But there was one thing that was weird about how it was exported/created. The mantle animation was specifically made for a First Person's POV from a specific camera angle, which made it difficult to get working unless some camera tricks/adjustments were made while the animation was playing.
Mantle Animation Preview:
Since the animation was made to break the body of the robot and reattach it back, it was producing weird looks in the game. So to fix the problem I started to adjust the camera to angles where the player would not know what is happening behind the scenes of the animation. Here is the code and the final preview, I am still going to go back and polish it:
- Vrij Patel, VECCA Developer
Shutdown
Status | Released |
Authors | TheSenate2002, ekicks0, Vrixic, CameronEuston, Boomishhe, mditcharo |
Genre | Puzzle, Adventure |
Tags | First-Person, Singleplayer |
Languages | English |
More posts
- The FinallyApr 27, 2023
- Post Mortem VideoApr 27, 2023
- Fixing issue with Hud not being validApr 27, 2023
- Finalization of GameplayApr 27, 2023
- Circuit Puzzle ChangesApr 27, 2023
- Touching Up SoundsApr 22, 2023
- Level MusicApr 22, 2023
- Getting people to play the gameApr 21, 2023
- Tuning the Lighting in Level 3Apr 21, 2023
- Static Mesh Mass ScaleApr 21, 2023
Leave a comment
Log in with itch.io to leave a comment.