Game feel and playthrough
Problem: The issue that I have faced was a lack of experience testing a game because I know that I have to test everything to make whoever is willing to play enjoy the experience. And one of the first questions I asked myself was about how can I even start and what to do. As I was playing through I was looking for ways how can I possibly break anything and I had to act and feel like I was playing the first time, which made it quite difficult as I imagined.
Solution: I played through multiple thousand times and at that time I had a chance to bump into every single wall and try every mechanic we have implemented. Also when solving puzzles I thought of ways to break them and the first idea that I've got in mind is to try and abuse everything that we have implemented as I felt it worked, this particular act has gotten us a lot of possibilities to scavenge bugs and fix them. Strategy that I used I think I've encountered every possible bug that could have been done and was solved. I would recommend also just starting the puzzle or combat and just spamming all of the buttons, this sometimes reveals even more, but most of the bugs are timing-related and you have to be quick to get it.
Here are some bugs I've encountered.
Hand scan UI didn't completely load:
Grapple used to stay in the air after object would get destroyed:
Author: Aleksei Ratnikov
Shutdown
Status | Released |
Authors | TheSenate2002, ekicks0, Vrixic, CameronEuston, Boomishhe, mditcharo |
Genre | Puzzle, Adventure |
Tags | First-Person, Singleplayer |
Languages | English |
More posts
- The FinallyApr 27, 2023
- Post Mortem VideoApr 27, 2023
- Fixing issue with Hud not being validApr 27, 2023
- Finalization of GameplayApr 27, 2023
- Circuit Puzzle ChangesApr 27, 2023
- Touching Up SoundsApr 22, 2023
- Level MusicApr 22, 2023
- Getting people to play the gameApr 21, 2023
- Tuning the Lighting in Level 3Apr 21, 2023
- Static Mesh Mass ScaleApr 21, 2023
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