Game feel and playthrough


Problem: The issue that I have faced was a lack of experience testing a game because I know that I have to test everything to make whoever is willing to play enjoy the experience. And one of the first questions I asked myself was about how can I even start and what to do. As I was playing through I was looking for ways how can I possibly break anything and I had to act and feel like I was playing the first time, which made it quite difficult as I imagined. 

Solution: I played through multiple thousand times and at that time I had a chance to bump into every single wall and try every mechanic we have implemented. Also when solving puzzles I thought of ways to break them and the first idea that I've got in mind is to try and abuse everything that we have implemented as I felt it worked, this particular act has gotten us a lot of possibilities to scavenge bugs and fix them. Strategy that I used I think I've encountered every possible bug that could have been done and was solved. I would recommend also just starting the puzzle or combat and just spamming all of the buttons, this sometimes reveals even more, but most of the bugs are timing-related and you have to be quick to get it.

Here are some bugs I've encountered.

Hand scan UI didn't completely load:


Grapple used to stay in the air after object would get destroyed:


Author: Aleksei Ratnikov

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