Checkpoint Not Rotating
Shutdown » Devlog
AUTHOR: Myles Ditcharo
ISSUE: When loading into a checkpoint, the players rotation would not be set properly. This caused him to be looking in a random direction after spawning, which lead to confusion. When solving this issue, I had thought the problem came from the type of rotation blueprint I was using. After some testing I had found this to be false as it worked every else it was used. Another thing I thought it could be was that the player rotation was not being saved correctly. Again, I found this to be false after some tests. So after spending some time debugging this issue, I found a very simple solution.
SOLUTION: To fix this bug all I needed to do was put a very small delay before the rotation gets set on begin play.
Shutdown
Status | Released |
Authors | TheSenate2002, ekicks0, Vrixic, CameronEuston, Boomishhe, mditcharo |
Genre | Puzzle, Adventure |
Tags | First-Person, Singleplayer |
Languages | English |
More posts
- The FinallyApr 27, 2023
- Post Mortem VideoApr 27, 2023
- Fixing issue with Hud not being validApr 27, 2023
- Finalization of GameplayApr 27, 2023
- Circuit Puzzle ChangesApr 27, 2023
- Touching Up SoundsApr 22, 2023
- Level MusicApr 22, 2023
- Getting people to play the gameApr 21, 2023
- Tuning the Lighting in Level 3Apr 21, 2023
- Static Mesh Mass ScaleApr 21, 2023
Leave a comment
Log in with itch.io to leave a comment.