Grapple Hook Swing Optimal Attach Point
The grapple hook mechanic has a significant impact on the gameplay of our game. I have been polishing it every chance I get, and am always thinking about ways to make it better. As it currently stood, the grapple hook swing was majorly impacted by the location where the player would attach the grapple. If it wasn't an optimal location, the player wouldn't get full immersion in the swing. Here is the problem:
The solution to the problem was fairly simple: either I select optimal points for the player based on location and initial swing entry or always attach to the center of the object being grappled onto. Both would provide a good result, but I plan to make the grapple points non-uniform and kind of like spheres, so I chose the center of the object solution. After implementing it, the grapple swing felt much better in places where it was harder to get optimal hit locations. This also reduces the strain on the player, as they don't need to think of where to shoot for the best swing anymore.
- Vrij Patel, VECCA Developer
Shutdown
Status | Released |
Authors | TheSenate2002, ekicks0, Vrixic, CameronEuston, Boomishhe, mditcharo |
Genre | Puzzle, Adventure |
Tags | First-Person, Singleplayer |
Languages | English |
More posts
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- Post Mortem VideoApr 27, 2023
- Fixing issue with Hud not being validApr 27, 2023
- Finalization of GameplayApr 27, 2023
- Circuit Puzzle ChangesApr 27, 2023
- Touching Up SoundsApr 22, 2023
- Level MusicApr 22, 2023
- Getting people to play the gameApr 21, 2023
- Tuning the Lighting in Level 3Apr 21, 2023
- Static Mesh Mass ScaleApr 21, 2023
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