Boss Phase Transition Bug
Author - Cameron Euston
The Issue:
While we were play testing a build of the game, a few of my team members noticed a bug with the boss fight transitions. Whenever the boss would try to knock the player to the next phase of the boss fight, if the player was standing behind something that would block the player, that object would stop the player in their path to flying to the next stage.
(Below is a video of the transition bug)
The Solution:
I started to brainstorm ways that I could prevent this from happening. One of the thoughts that I had was to make sure that the path was clear before launching the player. There were two main issues with this method. The first is that it would be a pretty difficult thing to calculate. The second is that a launch path might not exist so the player would would never get launched if they just stand behind boxes. The solution that I ended up choosing was just to disable the player's collision while it was traveling to the next stage. This solution was very simple to implement and the fact that you phase through the block is not that noticeable because it only lasts a few frames.
(Below is a video of the expected result)
Shutdown
Status | Released |
Authors | TheSenate2002, ekicks0, Vrixic, CameronEuston, Boomishhe, mditcharo |
Genre | Puzzle, Adventure |
Tags | First-Person, Singleplayer |
Languages | English |
More posts
- The FinallyApr 27, 2023
- Post Mortem VideoApr 27, 2023
- Fixing issue with Hud not being validApr 27, 2023
- Finalization of GameplayApr 27, 2023
- Circuit Puzzle ChangesApr 27, 2023
- Touching Up SoundsApr 22, 2023
- Level MusicApr 22, 2023
- Getting people to play the gameApr 21, 2023
- Tuning the Lighting in Level 3Apr 21, 2023
- Static Mesh Mass ScaleApr 21, 2023
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