Forklift not lifting player properly
Author: Aleksei Ratnikov
Problem: the forklift has been implemented, and it seemed to be working correctly, but once everything came to putting stuff in the game, I had to resize it to make it work properly. That's when I came to an issue when I resized it, and the player wasn't being carried on top of the platform even though the component that is supposed to keep him on top seemed to be in the right place. As well as, the blueprint looked good, and everything seemed to work correctly.
Solution: to fix the issue I've faced, and a couple of other group members and an outside student had to take a look at since everything seemed to be working on getting it fixed, we have attached the hacker pawn(player) to the lift component of the mechanism and accumulate for the depreciation of actor, and this still hasn't fixed it. To get the final fixes, we found out that the z displacement wasn't changing on rescaling, and we took care of it. After all of that, the forklift works appropriately in any size we want it to be.
Shutdown
Status | Released |
Authors | TheSenate2002, ekicks0, Vrixic, CameronEuston, Boomishhe, mditcharo |
Genre | Puzzle, Adventure |
Tags | First-Person, Singleplayer |
Languages | English |
More posts
- The FinallyApr 27, 2023
- Post Mortem VideoApr 27, 2023
- Fixing issue with Hud not being validApr 27, 2023
- Finalization of GameplayApr 27, 2023
- Circuit Puzzle ChangesApr 27, 2023
- Touching Up SoundsApr 22, 2023
- Level MusicApr 22, 2023
- Getting people to play the gameApr 21, 2023
- Tuning the Lighting in Level 3Apr 21, 2023
- Static Mesh Mass ScaleApr 21, 2023
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