Level 1 Complete redesign and lightning issues
author: Aleksei Ratnikov
Issue: Our team came to a decision to re-make level 1. We drew out a design on the board, and everything looked good, so I began blocking it out. That's when I faced a couple of issues. The level was looking kind of empty in the middle, and I felt that half of the map was just unreasonable to play. As well Once the level was blocked out, I had to come up with an idea of how would the light was going to light up the place and make the area feel somewhat scary/exciting.
Solution: To fill in the map, our team has decided to separate the level into two parts and put the gate in the middle, which would make the player solve one extra puzzle and learn his new mechanic, such as hacking, which would make him feel special. As for the lighting problem I faced, I solved it by making some of the lights static, and some of them didn't cast a shadow, making the level more fun to play. I still have a feeling that he is not supposed to be there.
Shutdown
Status | Released |
Authors | TheSenate2002, ekicks0, Vrixic, CameronEuston, Boomishhe, mditcharo |
Genre | Puzzle, Adventure |
Tags | First-Person, Singleplayer |
Languages | English |
More posts
- The FinallyApr 27, 2023
- Post Mortem VideoApr 27, 2023
- Fixing issue with Hud not being validApr 27, 2023
- Finalization of GameplayApr 27, 2023
- Circuit Puzzle ChangesApr 27, 2023
- Touching Up SoundsApr 22, 2023
- Level MusicApr 22, 2023
- Getting people to play the gameApr 21, 2023
- Tuning the Lighting in Level 3Apr 21, 2023
- Static Mesh Mass ScaleApr 21, 2023
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