Level 2 Blockout


Problem: As a game designer for this specific game, the issues that were encountered for level 2 block out were that scale-wise, the game was supposed to fit the theme of level 1 and keep the same feeling for the player. Another issue I encountered was that I had to determine how the level should look and how I was supposed to implement it. Also, I have to keep in mind that the next levels should follow the same theme, and I have to build upon the information I gathered.

Solution: The solution is to write down my thoughts and make a small reference picture just to be clear about what I'm thinking about. Also, a really helpful thing is to come up so my teammates and ask for their opinion with a brief explanation. With all of this combined, I can confidently work on the level.


Leave a comment

Log in with itch.io to leave a comment.