Level 2 Blockout
Problem: As a game designer for this specific game, the issues that were encountered for level 2 block out were that scale-wise, the game was supposed to fit the theme of level 1 and keep the same feeling for the player. Another issue I encountered was that I had to determine how the level should look and how I was supposed to implement it. Also, I have to keep in mind that the next levels should follow the same theme, and I have to build upon the information I gathered.
Solution: The solution is to write down my thoughts and make a small reference picture just to be clear about what I'm thinking about. Also, a really helpful thing is to come up so my teammates and ask for their opinion with a brief explanation. With all of this combined, I can confidently work on the level.
Shutdown
Status | Released |
Authors | TheSenate2002, ekicks0, Vrixic, CameronEuston, Boomishhe, mditcharo |
Genre | Puzzle, Adventure |
Tags | First-Person, Singleplayer |
Languages | English |
More posts
- The FinallyApr 27, 2023
- Post Mortem VideoApr 27, 2023
- Fixing issue with Hud not being validApr 27, 2023
- Finalization of GameplayApr 27, 2023
- Circuit Puzzle ChangesApr 27, 2023
- Touching Up SoundsApr 22, 2023
- Level MusicApr 22, 2023
- Getting people to play the gameApr 21, 2023
- Tuning the Lighting in Level 3Apr 21, 2023
- Static Mesh Mass ScaleApr 21, 2023
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