Patrol Path Issue
Shutdown » Devlog
Author: Cameron Euston
The Problem:
For this first week, I worked on the ai patrol behaviors. For the most part this went over smoothly. However there was a feature of this behavior that would allow different enemies patrol different paths. This was not working throughout the week until today. The issue was that there was no way to give enemies different patrol paths for each other.
The Solution:
I created a variable for each blueprint called "Path ID" that you would associate with each other. Then OnBeginPlay, the enemy would search all of the patrol points and add only the ones with matching Path IDs to its patrol point array. This allowed there to be multiple enemies in a scene that can walk along the same or different paths.
Shutdown
Status | Released |
Authors | TheSenate2002, ekicks0, Vrixic, CameronEuston, Boomishhe, mditcharo |
Genre | Puzzle, Adventure |
Tags | First-Person, Singleplayer |
Languages | English |
More posts
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- Post Mortem VideoApr 27, 2023
- Fixing issue with Hud not being validApr 27, 2023
- Finalization of GameplayApr 27, 2023
- Circuit Puzzle ChangesApr 27, 2023
- Touching Up SoundsApr 22, 2023
- Level MusicApr 22, 2023
- Getting people to play the gameApr 21, 2023
- Tuning the Lighting in Level 3Apr 21, 2023
- Static Mesh Mass ScaleApr 21, 2023
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